Releases
To do:
- Research soundtrack differences in demos.
Table of Contents:
Overview
Releases marked in blue are unique to that disc, totaling to 10 known versions of the game that exist.
Product Code | Name | Build Version | Region |
---|---|---|---|
SCED-00678 | Euro Demo 13 (Germany) | 1997-08-04 | PAL |
SCED-00936 | Registered Users Demo 02 (Europe) | 1997-08-04 | PAL |
SCED-03473 | Euro Demo 10-01 (Germany) | 1997-08-04 | PAL |
SCED-03789 | Euro Demo 86 (Europe) | 1997-08-04 | PAL |
SCED-04084 | Euro Demo (Future) 105 (Europe) | 1997-08-04 | PAL |
SCED-00782 | Euro Demo 20 (France) | 1998-01-30 | PAL |
SCED-00829 | Euro Demo 33 (Europe) | 1998-01-30 | PAL |
SCED-01140 | Essential PlayStation 9 (Europe, Australia) | 1998-01-30 | PAL |
SCED-01385 | Registered Users Demo (Europe) | 1998-01-30 | PAL |
SCED-01441 | Winter Releases '98 (Europe) | 1998-01-30 | PAL |
SCED-01441 | Winter Releases '98 (Rev 1) (Europe) | 1998-01-30 | PAL |
SCED-02204 | Sony Double Impact Games (Europe) | 1998-01-30 | PAL |
PBPX-95007 | Demo One (Version 6) (Europe) | 1998-01-30 | PAL |
PBPX-95008 | Demo One (Version 7) (Europe) | 1998-01-30 | PAL |
SCED-01123 | Euro Demo 06/98 (Germany) | 1998-02-16 | PAL |
SCED-01189 | MIP Club Demo 01 (Germany) | 1998-02-16 | PAL |
SCES-01000 | Kula World (Europe) | 1998-03-30 | PAL |
SCES-01000 | Kula World Prototype (Europe) | 1998-06-30 | PAL |
SLUS-00724 | Roll Away (North America) | 1998-09-06 | NTSC-U/C |
SCPS-10064 | Kula Quest (Japan) | 1998-11-09 | NTSC-J |
PCPX-96142 | Play-Pre Vol. 16 (Japan) (Disc 1) | 1998-11-20 | NTSC-J |
PCPX-96121 | Kula Quest Taikenban (Japan) | 1999-01-22 | NTSC-J |
SLPM-80423 | Famitsu Wave 6gatsu-gou Vol. 11 (Japan) | 1999-02-19 | NTSC-J |
SCED-01850 | Euro Demo 30 (France) | 1999-03-04 | PAL |
SLPM-80425 | Dengeki PlayStation D19 (Japan) | 1999-03-05 | NTSC-J |
SLPM-80424 | Hyper PlayStation Re-mix 1999 No. 6 | 1999-03-11 | NTSC-J |
PCPX-96170 | Hyper PlayStation Re-mix 1999 No. 9 (2) | 1999-06-11 | NTSC-J |
Here is a separate table for all the known demos containing the official Kula World Trailer:
Product Code | Name | Region |
---|---|---|
SCED-00781 | Euro Demo 18 (France) | PAL |
SCED-00828 | Euro Demo 32 (Europe) | PAL |
SCED-01122 | Euro Demo 17 (Germany) | PAL |
SCED-01230 | Registered Users Demo 03 (Europe) | PAL |
Common Build Versions
Build version dates were determined by using the latest date inside the game files for the main release or demo. The executable date and PVD timestamps are usually inaccurate, so this method was chosen.
Alpha 1997-08-04
World | Levels |
---|---|
Hiro | 4 (1 unlockable) |
This is the earliest known build of the game released, when the game was originally intended to be called Kula Quest worldwide. It contains 4 levels, with the last one being unlocked when all 3 fruits are collected.
There are 2 fruits that unused in this demo:


As well as 4 unused balls:




Several unused pieces of text go unused inside the game's executable, including references to world names not found in official releases of the game:
KULA, SUNSET, MARS, HIRO, FIELD, ICE, WOOD
What likely used to be the main menu options at some point:
1P GAME
2P GAME
LOAD GAME
OPTIONS
COMBAT
COOPERATIVE
BACK
Various level ending texts, including a somewhat ominous message telling the players that they "cheated":
YOU WERE\nFRIED!\n
\nGOT YOU!\n
\nACID DEATH!\n
\n\nYOU CHEATED!\n
A reference to a TIM image inside an EARTH directory, likely a startup warning screen:
\\EARTH\\WARNING.TIM;1
Beta 1998-01-30
World | Levels | Bonus Levels |
---|---|---|
Hiro | 3 | 1 |
This is the second known build of the game released, where it was renamed to Kula World. It contains 3 regular levels and 1 bonus level. Several balls go unused, and can be seen here.
An unused fruit bowl is included in this demo, setting all of the fruit to collected when touched by the player. This item is actually inside the base games as well, though the model is set to an hourglass instead.
There are 5 unused present collectables, which have no sound effect or particles and just disappear when touched by the player.





The unused "hedgehog" enemy in the main versions have an entirely different model in this demo, and some other models have slight differences as well. A full video with a more in depth look at some of these model changes is available here.





There are a few unused cheat references:
"OBJ CHEAT\n"
"BONUS CHEAT\n"
There are also several unused .XA files referenced as well:
\\SAMPLE.XA;1
\\XA\\NIGHT.XA;1
\\XA\\EARTH.XA;1
\\XA\\SUNSET.XA;1
\\XA\\MUSIC_1.XA;1
\\XA\\MUSIC_3.XA;1
\\XA\\MUSIC_2.XA;1
Beta (Inca Variant) 1998-02-16
World | Levels | Bonus Levels |
---|---|---|
Inca | 3 | 1 |
This build is mostly identical to the regular beta build. It instead takes place in the Inca environment, has a different bonus level, and a slightly different executable file.
An interesting oddity is that the developers forget to change the sun glare to reflect on the new Inca skybox, which has the sun on the right side instead of behind. Thus, this demo does not contain sun glare:
Unique Build Versions
Kula World Prototype (Europe) SCES-01000
This build is pretty obscure, with not much information known about its origin. The build appears to have been made after the official release of Kula World, and is likely a copy sent to Psygnosis for review before publishing Roll Away.
It's pretty much identical to Kula World, with the following differences:
- Freecam is available without needing a code by pressing the O button.
- The introduction image was changed from
WARNING.TIM
toSCEI.TIM
that displays "Sony Computer Entertainment Inc. Presents". - The fruit placed by mistake inside the first Hills final level was removed.
- The executable file is slightly different from Kula World.
The HIRO.GGI
file is slightly different, with the ball jump animation being updated to the version used in Roll Away, where the player can now jump and hit their head on certain blocks:
Some of the HUD sprites are slightly squished in height for an unknown reason as well:
- The fruit collection indicators
- Hourglass
- Key
- Kula World logo
Play-Pre Vol. 16 (Japan) (Disc 1) PCPX-96142
World | Levels | Bonus Levels |
---|---|---|
Hiro | 5 | 1 |
Kula Quest Taikenban (Japan) PCPX-96121
World | Levels | Bonus Levels | Hidden Levels |
---|---|---|---|
Hiro | 5 | 1 | - |
Inca | 5 | 1 | - |
Haze | 5 | 1 | 1 |
CopyCat | 3 | - | - |
The level filenames inside the PAK files in this version are all over the place in their order:
HIRO.PAK:
LEVEL 1, LEVEL 2, LEVEL 5, LEVEL 4, LEVEL 3, BONUS 1
INCA.PAK:
LEVEL 6, LEVEL 8, LEVEL 11, LEVEL 9, LEVEL 12, BONUS 2
HAZE.PAK:
LEVEL 7, LEVEL 10, LEVEL 13, LEVEL 14, LEVEL 15, BONUS 3, HIDDEN
Famitsu Wave 6gatsu-gou Vol. 11 (Japan) SLPM-80423
World | Levels | Bonus Levels |
---|---|---|
Inca | 10 | 2 |
For an unknown reason, this disc contains an unused KULA.SFX
file that is identical to the TAIKEN1.SFX
file, and an unused KULA.TGI
file that is identical to other demo Haze theme files (SCED-01850).
Euro Demo 30 (France) SCED-01850
World | Levels | Bonus Levels |
---|---|---|
Haze | 5 | 1 |
Hills | 5 | 1 |
This is the only demo with the Kula World title that contains any reworked themes. This disc contains a reworked Haze theme, while also containing a second pre-worked Hills theme with the original bonus titles, named LULA.TGI
. It also contains an unused WARNING.TIM
file identical to official releases of Kula World. Allows for turn delay to be toggled.
Dengeki PlayStation D19 (Japan) SLPM-80425
World | Levels | Bonus Levels |
---|---|---|
Haze | 10 | 2 |
Level 7 contains a level flag property that the game is not programmed to ignore in the final completion percentage, despite the executable being dated after the final Kula Quest release. Subsequently, this causes the level to never show a 100% completion, as the game thinks there's an additional item to be collected.
Additionally, for some reason the Haze soundtrack used in this demo is a version shorted to 2 minutes and 40 seconds, as oppose to being 5 minutes and 9 seconds.
Hyper PlayStation Re-mix 1999 No. 6 SLPM-80424
World | Levels | Bonus Levels |
---|---|---|
Haze | 10 | 2 |
Hyper PlayStation Re-mix 1999 No. 9 (Japan) (Disc 2) (Sony Computer Entertainment Special) PCPX-96170
World | Levels | Bonus Levels | Hidden Levels |
---|---|---|---|
Mars | 5 | 1 | 1 |
The only known version of the game to contain the unused "hedgehog" enemy in a level. This demo also includes the infamous Sunset level seen in the official trailer, with slight modifications to increase difficulty.
Additional Oddities
Euro Demo 13 (Germany) SCED-00678
This demo contains a TEST.CTI
file, which is a CD Track Information file used to define the structure of a PlayStation CD image. This file is not supposed to be included inside a published game and was added by mistake.
Echo The cti file you are using has been generated by the GenCTI utility
Echo The aim of this program is to provide a simple method for generatng cti file
Echo templates. If you have not already done so it would be advisable to review
Echo the cti file created, to correct positions of files.
ShowDefines
Disc CDROMXA_PSX template.img
CatalogNumber 000000000000
LeadIn XA
Empty 1000
PostGap 150
EndTrack
Track XA
Pause 150
Volume ISO9660 CD.ISO
PrimaryVolume
SystemIdentifier "PLAYSTATION"
VolumeIdentifier "TEMPLATE"
LogicalBlockSize 2048
VolumeSetIdentifier "VOLUME1"
PublisherIdentifier "SONY"
DataPreparerIdentifier "EXAMPLE"
ApplicationIdentifier "SONY"
Lpath
OptionalLpath
Mpath
OptionalMpath
;Please look carefully thorugh the hierarchy created below.
;Ensure that the boot file is located first.
;It is a simple matter to cut and paste files into correct postions.
;Refer to the CDEmulator manual for further details
Hierarchy
File KULA.EXE
XAFileAttributes Form1 Data
Source C:\TESTING\DEMOS\KULA\KULA.EXE
EndFile
File PSX.EXE
XAFileAttributes Form1 Data
Source C:\TESTING\DEMOS\KULA\BS.EXE
EndFile
File KULA.GGI
XAFileAttributes Form1 Data
Source C:\TESTING\DEMOS\KULA\KULA.GGI
EndFile
...
EndDisc
Euro Demo 10-01 (Germany) SCED-03473
The music is bugged in this demo and is completely silent, despite the game files being identical to other discs containing the same version. Additionally, the demo itself titles the game as "Kula World" instead of Kula Quest like it should.
Demo One (Version 6) (Europe) PBPX-95007
For an unknown reason, the second level is incorrectly displayed on the title screen, despite the game files being identical to other discs containing the same version.